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    Crusader Kings The faiths in my Ireland game looks like a cartoon that swung into a tree

    Crusader Kings The faiths in my Ireland game looks like a cartoon that swung into a tree


    The faiths in my Ireland game looks like a cartoon that swung into a tree

    Posted: 08 Aug 2021 09:10 PM PDT

    LotR: Realms in Exile 2.2 Far Haradwaith announcement from ModCon. With music composed by Owlcoholic.

    Posted: 09 Aug 2021 08:23 AM PDT

    Vidi, Vici, Veni...

    Posted: 08 Aug 2021 09:08 PM PDT

    My Heir saved the Byzantine Emperor to get murdered... by me.

    Posted: 09 Aug 2021 01:26 AM PDT

    They call me The Hooker

    Posted: 09 Aug 2021 10:54 AM PDT

    "Gains 0 stress"

    Posted: 09 Aug 2021 05:00 AM PDT

    What is your favorite Lifestyle Tree?

    Posted: 09 Aug 2021 05:53 AM PDT

    Fratricided my way to controlling these duchies. Can't usurp the title to England because it's elective succession? What do I do?

    Posted: 09 Aug 2021 08:54 AM PDT

    Day (?) of posting a Celtic/Brythonic themed meme everyday until flavour pack.

    Posted: 08 Aug 2021 11:01 PM PDT

    Finally completed all achievements, and ready for Royal Court

    Posted: 09 Aug 2021 05:58 AM PDT

    Started panicking that there was some kind of glitch. Nope, just had my first son 9 kids later

    Posted: 09 Aug 2021 11:31 AM PDT

    First time i've seen the AI reform a religion

    Posted: 09 Aug 2021 11:09 AM PDT

    Personality trait tier list for vassals.

    Posted: 08 Aug 2021 02:17 PM PDT

    Maybe not Roman, or an Empire, but apparently Holy

    Posted: 09 Aug 2021 11:13 AM PDT

    I find the ruler designer to be the most reliable personality test I've encountered so far

    Posted: 09 Aug 2021 06:21 AM PDT

    The Ultimate Map Extension Adds China - Legend of the Dragon-Emperor

    Posted: 09 Aug 2021 10:56 AM PDT

    What do you think of a food/harvest mechanic in a future dlc mod?

    Posted: 09 Aug 2021 10:56 AM PDT

    I think something like this would add a great deal of depth to ck3. Farming was easily the most important single industry to the wellbeing of a nation on medieval times, and having a mechanic in the game that represented this would be incredible. Famines were constant, and wars were often fought for control over arable land. Rulers often had to preoccupy themselves with finding food for their people, redistributing it as it was needed, etc. Rents and taxes were often paid in percentages of crop yields.

    The game could add something like this with a building that grows a certain amount of a crop that contributes to your stores. You could build granaries to raise your capacity, and your people would consume a certain amount each month. Whatever you have left over you can sell or keep for next year. Trade could be implemented in this way, and there could be choices between selling a lot of the surplus for an increasingly large return, with an increased risk of famine next year, or sell less, lowering income but decreasing your probability of famine.

    Each farm would give a crop at a certain time each year, and these would have a range of probabilities for getting good yields, average yields, poor yields, or famines. Investing more in your farms could make them more productive. Inventions like sawmills or watermills that increase your productivity could be implemented as cultural fascinations. You could get a casus balli in times of famine to raid neighbors for food no matter who you are. Maybe there's a way war and devastation could affect your consumption or yields. This could have the effect of being a negative feedback loop, and could increase regional instability, increasing the prevalence of wars.

    Maybe as a ruler you could have a slider that determined what your control level over your holdings were, whether you were strict on things like use of forests/etc or if you allowed peasants to use them. The former would increase your gold income, as you are gaining more directly from these lands, or, lower control, increasing crop yield at the cost of income. I think playing two such mechanics off each other in some such way would add a cool element to the game.

    This could also give rise to a type of political centralization mechanic whereby you exert more influence over nobles. An abundance of food could decrease unrest for your holdings, so you would have an incentive to gain greater claims to the income of your vassals, while having a desire to decrease the amount of income that is taken from you by your own sovereign when playing as a vassal. Likewise, your vassals have an incentive to hoard food so their own holdings don't revolt. They would be more concerned with the wellbeing of their titles, whereas you, having a greater realm To look after, would want to take their surpluses and redistribute them. The military, economic, social, and political capabilities of a country were often tied up in the balance of power between the nobility and the ruler, and this could be reflected in the game by ease of passing laws, income, the nobility's opinion of their sovereign, ability to wage war, etc.

    What do you think of this idea? Is something like this within the realm of possibilities? Would paradox do something like this as a dlc? Or would it be possible to mod it? I have practically no modding experience at all.

    submitted by /u/athozintra
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    I played myself

    Posted: 09 Aug 2021 08:54 AM PDT

    What's the most interesting obscure faith within each religion?

    Posted: 09 Aug 2021 10:19 AM PDT

    The profusion of faiths in CK3 after most of the CK2 ones were subdivided, along with all the new tenets, has led to some pretty interesting game mechanics, but it's also led to, ironically, a lot of faiths that play very similarly to each other.

    It also means lots of faiths that virtually never appear on the map unless the player makes it happen—and quite a few that exist at the start (especially in 867) but are stamped out almost immediately because county conversion happens so fast and most AI rulers convert aggressively.

    I was just scrolling through the list of faiths on the wiki and finding what seem like some interesting mechanics options. My picks are listed below but I'm interested in hearing about other weird faiths people have found to be fun to play.

    Christian:

    I'd have to say Cathars. There are a bunch of heresies with Equal gender stance, but the Consolamentum mechanic is probably the most unique and gives you lots of options to optimize your characters by getting to play as a good heir ASAP. IMO Messalians having access to incest is just meme fodder and hardly unique since the Zoroastrian faiths have it too (and more historically).

    Muslim: Definitely some more interesting stuff here. The Druze are fun, although while playing as Hindu I've never seen the Reincarnation mechanic do anything so I'm not sure how fun that is.

    Alawites having communion and a spiritual religious head is an interesting change for Muslims; in a lot of ways they kind of resemble Christians (sort of like in real life).

    Najdatism also has a spiritual head, unusual for more orthodox Muslims, although since you're neither Sunni nor Shia you'll definitely have a tougher time surviving all the hostile neighbors if you switch to this faith in the middle of the Muslim world.

    Jewish:

    All the faiths here have very similar tenets and none are particularly unique, sadly. One comment worth making is that the Samaritans don't have a religious head existing at game start, but they should—the Samaritans IRL have had a continuous high priesthood since ancient times, unlike the Jewish priesthood which ceased to exist after their temple was destroyed.

    Dualist:

    All of these are really similar too (Gnosticism+Esoterism on most of them), to the point where you wonder why there really needed to be so many. Mandaeans, in particular, are another IRL religion that still exists and probably could have something more mechanically interesting, linked to their location in southern Iraq. I'm also not sure why they are Fundamentalist.

    Cainite at least has the option to do gender equality, but Priscillian might be the most playable option as it lets you avoid such intense hostility with other Christians and have a more interesting playthrough than just constantly holy-warring (or being holy-warred by) the entire planet.

    Another fun fact, Sabians are really just a historical mystery; the Qur'an names them as a protected class along with the Abrahamic religions, but nobody actually knows what they were, leading to groups like the Druze at various times claiming to be Sabians in hopes of getting protection from Muslim rulers.

    Peacock people: Another class with not a lot of mechanical differences between them. Anyone found any fun uses for these faiths?

    Buddhist:

    Ari is a nice option to have during a Buddhist playthrough if you ever feel the need for Holy Wars, since they're the only Buddhists that can do these. Otherwise, Mahayana is the best at converting territory (Mendicant preachers) but loses out on the ability to send relatives to the monastery.

    Hindu:

    Again all very similar. I'm a fan of the ones with Bhakti so you can at least get that little boost to adaptability from switching patrons. Sadly neither of the gender-equality sects have this mechanic.

    Jain: Yet again, not enough variety here to really be interesting, but Yapaniya is the obvious winner with access to gender equality, and of course meme-friendly nudism.

    Zoroastrian: Mazdayan probably wins just because Divine Marriage is the most unique. Zurvanism has this too but it's a bit silly for them to have Sanctity of Nature, since the terrain types this affects aren't really very present in areas where Zoroastrians tend to be. Khurramism and Mazdakism are notable for having gender equality but not much else.

    Taoist:

    Zhengyi is probably the winner just for having Communion which is otherwise usually associated with Christians. Having Mendicant Preachers instead of Pacifism also opens up a lot more expansion options.

    Pagan:

    Lots to list here. Plenty of faiths have Equal gender doctrine so that's hardly even unique. Human Sacrifice appears fairly often, a great way to stack up piety when needed.

    Otherwise, I haven't spent much time playing as CK3 pagans yet so I'm curious to hear what the funnest faiths are. I did play for a while as the Magyars, but the "Auspicious Birthright" mechanic never actually seem to do anything. It must be linked to very rare events.

    submitted by /u/HorsePotion
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    They jealous that I don't require pants.

    Posted: 08 Aug 2021 06:40 PM PDT

    Session 2 Of The Roman Empire Imperial Game [55 Player MP Game, All Players In The Empire]

    Posted: 08 Aug 2021 11:00 PM PDT

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