Crusader Kings Feudal Friday : June 11 2021 |
- Feudal Friday : June 11 2021
- Orphaned and left in charge as a child to rule over just one county. Now looking like the High Chieftess that she has become and grown into being. I love the role playing aspect of this game
- damn germanics
- Playing with the Sultanate of Rūm be like:
- When you abdicate but your sons are so incompetent you take back over.
- AI allies now notice if you haven't sent a single troop to help them in their war
- Shouldn't kings and emperors have at least a bit of natural dread coming from their titles?
- *Ding* Achievements Complete!
- Literally Went Down to the Very Last Man Standing
- My boy!
- Bloodlines should return to CK3 (long/effortpost)
- Day 55 of posting a Celtic/Brythonic themed meme every day until flavour pack.
- After 18 days of being Emperor it was time for a little change-up in high society.
- Converting the Pope to witchcraft was a lot easier than expected
- Finally...it is finished
- I feel so bad for this adventurer that I want to pardon him and make him my knight
- I had some DLC ideas. What do you think.
- Well son, the important thing is you told me the truth.
- I’ve never seen a 9 year old child with 19 intrigue before...
- Ethnicities and Portraits Expanded, and the Community Flavor Pack Compatibility Patch, have been updated to the Azure Patch and now includes CFP's: Africa Pack.
- This is a really tough decision, because you are all shit.
- My Fairhair is Tanglehair
- This is fine.
- My liege, it seems your son ,"You", was fathered by yourself!
Posted: 11 Jun 2021 06:00 AM PDT Welcome to another Feudal Friday, a place for you to regale the courts of Europa with your tales. Stories, screenshots and achievements are all welcome. [link] [comments] | ||
Posted: 11 Jun 2021 06:09 AM PDT
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Posted: 11 Jun 2021 11:26 AM PDT
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Playing with the Sultanate of Rūm be like: Posted: 11 Jun 2021 12:55 PM PDT
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When you abdicate but your sons are so incompetent you take back over. Posted: 11 Jun 2021 07:39 AM PDT
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AI allies now notice if you haven't sent a single troop to help them in their war Posted: 11 Jun 2021 07:29 AM PDT
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Shouldn't kings and emperors have at least a bit of natural dread coming from their titles? Posted: 11 Jun 2021 02:32 AM PDT Being the spymaster of the emperor gives 40 dread, but the emperor himself with all his might is forced to execute some infidels now and then to actually be respected. I think having just a little bit (like 5 for dukes, 10 for kings en 15 for emperors) of natural dread would help with the logic of "I am a mere count, and this guy there is an emperor, maybe I should respect him" [link] [comments] | ||
Posted: 11 Jun 2021 06:33 AM PDT
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Literally Went Down to the Very Last Man Standing Posted: 11 Jun 2021 01:46 PM PDT
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Posted: 11 Jun 2021 11:30 AM PDT
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Bloodlines should return to CK3 (long/effortpost) Posted: 11 Jun 2021 11:34 AM PDT TLDR: Dynastic Legacies are not a direct replacement for Bloodlines, and fill different game balance and roleplay purposes. Bloodlines had issues in CK2, but the interesting aspects to them can be achieved without power gaming. I. Why Bloodlines are Good Bloodlines were, in my opinion, one of the absolute best mechanics in CK2. They provided characterization, added an additional consideration around marriage, and made dynasties evolve uniquely over the course of the game. CK3 has some tools to do this, but I believe Bloodlines would markedly improve the system. +Bloodlines provided characterization by providing a strong incentive to build different characters in different ways. In CK2, Stewardship was a critically important stat for a player character, while Martial was less so. It wasn't necessarily uncommon to have generations of Midas-Touched Kings just to keep the Demesne Limit up, especially because it was fairly easy to train up a suite of commanders with two or three commander traits and 20+ Martial. But if the player wanted to pursue the Duelist bloodline, or lead a Warrior Lodge quest, Martial and Personal Combat Skill became much more important. A critical factor in this was that this task couldn't be delegated to others--while NPCs could and would found bloodlines, it was far easier to just join a Warrior Lodge yourself than to try to engineer a situation where NPCs would do it for you. Additionally, the ability to open the Bloodline menu and see "Saintly Blood of Queen Róis of Eíre" made individual characters memorable beyond their own lifetimes. Dynastic Legacies don't have the same tangibility. In CK3, you can't see that Queen Roís took the third perk on the Kin track, but in CK2 every one of her descendants had a link back to her profile, which would remind you that she was somehow canonized despite being Possessed. +Bloodlines hugely expanded the intricacies of marriage. Marriages in CK games boil down to two essential factors: genetics and politics. The political aspect has inherent depth and storytelling potential. You can marry your daughter to a powerful ruler, or you can matrilineally marry her to his third son and help him scheme his way to the throne. You can marry to seek claims or alliances or land itself. The genetic aspect has been fleshed out more in CK3 (being back left-handed you cowards) but still doesn't have comparable depth. Eventually you can reach the point where you have Genius/Amazonian/Beautiful supermen and... You've bred the perfect human. Bloodlines gave a reason to marry the daughter of the King to son of a pious Count, in a way that felt thematic. "The lowly knight does some great deed and marries the princess" is an super common storytelling trope, and Bloodlines provided a reason to play in that space. I remember one time when I found the only son of a courtier who was canonized, matrimarried him to my daughter, and landed him. (Breeding Bloodlines like this also provided an incentive to not just do incest all the time, but I'm trying to make the case that they're more fun here, OK?) +Bloodlines made Dynasties feel meaningfully different after a century or two of gameplay. They reflected the unique traditions or achievements of a noble house in a way that Dynasty Legacies do not. Northern Lords has improved on this by adding some cultural Legacies, and I hope to see more of that as well, but any two Norse dynasties can take the same ones. Legacies suffer from the same issues as Traditions in Stellaris or Social Policies in Civilization V. Some are amazing, a few are worth putting leftover points into, and others are barely there. There is a 'best build' for Dynasty Legacies (although this has gotten better since the rebalance) while Bloodlines were much more varied. Completing the Blood tree feels mostly the same, regardless of if you did it as Haesteinn or as a Karling. But Bloodlines were able to commemorate specific deeds of your ancestors. If your great-grandfather sacked a hundred cities, their reputation would draw raiders to your banner. If your mother was the daughter of the Khan, you might see fit to honor her with a Sky Burial, even if she was now Catholic. If an Irish house rose to found reestablish the ancient grandeur and culture of Rome, they may still keep the law of Tanistry. This is a bit more flowery and less flavorful, but it was the absolute best aspect of bloodlines. (I mean seriously, nothing beats having the Basileos in your dungeon, pulling his pants down, and saying, "I'm the Destroyer of Byzantium, bitch.") +(Bonus Point, but I just want to mention how I love that basically every Bloodline in CK2 was firmly rooted in the fact that this concept was important to people in the Middle Ages, but not 'real'. The fact that my grandfather was a pagan might make me sympathetic to Pagans. It does not give me +2 Stewardship. If I can bullshit Europe into believing that I'm somehow the descendant of Alexander the Great, they'll be more accepting of the occasional conquest. Maybe some ancestor just figured out how to build a really menacing castle. The Personal Combat Skill buffs don't fit neatly into this, but overall I like this thematic aspect.) II. Criticisms It would be really, really silly to argue that Bloodlines were free of flaws. Some of the buffs stacked to pretty absurd degrees, and the system didn't get all the bugs ironed out before CK3 launched. There's a ton of screenshots out there of newborns with 50-100 Personal Combat Skill, for instance. The combat damage modifiers remain bugged to this day, but even if they weren't, the stacking was pretty absurd. (There was also this weird play pattern where you'd be incentivized to occasionally play as a Bloodline-less bastard to found a new Bloodlines via ambition or Sainthood which never made sense to me personally.) There's also the fact that Dynasty Legacies exist, which definitely do play in the same space. +"Bloodlines have been replaced with Dynasty Legacies." Dynasty Legacies do, in fact, exist, and I don't have a huge problem with them. I've already covered why I think Bloodlines have strengths that Dynasty Legacies do not, but I also want to address what I see as some of the weaknesses of Dynasty Legacies. As I covered above, Dynasty Legacies are more homogeneous due to limited options, but they are also an extraordinary not resonant or thematic system. Nothing stops or disincentivizes my celibate Catholic from taking a Blood perk, and nothing stops my Viking with 4 Intrigue from taking Guile. (Maybe this is reflected in AI decisionmaking, but... shudders Dear God, an AI Dynasty Head with years of Renown to burn? Nobody deserves that.) In fact, in a lot of ways, Dynasty Legacies are a reimplementation of CK2's worst system: Technology. CK2's tech system was awful. You got tech points from... Stuff? Mostly councilors, I think? Honestly I have hundreds of hours logged in that game and I still don't know where tech actually comes from. But after you got points they just sat and accumulated until you went and spent them on the next box in your tech track. This is exactly how Renown works in CK3. The ways you get Renown are a little more fun and there are a few more things to use it on, but the core of the system is the same: Get resource, spent resource one one of a couple of linear tracks. The actual process of acquiring legacies is quite boring. (As an aside, I've seen people say "Bloodlines were replaced by Dynasty Legacies" quite a bit, and while I agree that they play in the same space, PDS hasn't come out and said that. Even if they were a direct replacement, 'the studio did this on purpose' isn't a good counterpoint to 'this system isn't as good as the old system.') +"Bloodline stacking was OP, and shouldn't come back." Yeah, it absolutely was. Babies should not bear bears in duels. (No seriously, the bear you could fight in the Warrior Lodge quest had 75 PCS, which is less than newborns could get with Bloodlines.) I think the solution to this is just to tone back opinion modifiers, prestige/piety gains, Personal Combat Skill buffs, and the like from a reimplemented Bloodline system. The Child of Destiny Bloodline would still be good if it just gave a higher chance for kids to be ambitious, instead of also giving +10 PCS, +10 Vassal Opinion, and +10% Morale Offense. The Bloodline most characters in Ireland have in the 762 start date gives access to Tanistry, +5 Irish opinion, +5 PCS, and +0.1 Prestige. Cutting that down to the succession law and maybe the opinion buff doesn't really prevent Bloodlines from making the game more compelling. If it's desirable to keep buffs like this, this could also be solved by making there be Bloodlines with strong negative effects, such as the piety and Church Opinion debuffs from Wicked Saint, or the opinion debuffs/increased chance to murder you from the Murder Bloodlines in CK2 +"Bloodlines were buggy as hell." Yeah fair. CK2 had some spaghetti code sometimes. I don't think that's in any way inherent to the concept though. ZeusPoseidonHadesHeraDemetraAthenaAresHapheaestusAphrediteApolloArtemisHestia III. Closing Thoughts I'm sure that most folks have checked out by now, but I wanted to really dig into this issue, since Bloodlines are really the only thing keeping CK2 installed on my computer these days. I hope that I've shown that they added important narrative features to the game and that their issues were solvable. One final thought: CK3 already has a small number of Bloodlines if you squint. Seriously, there's 3-5 decisions that more or less make Bloodlines, albeit with worse UI. Dynasty of Many Crowns, Strong Blood, and Witch Coven all create a "Permanent Dynasty/House Modifier" which is functionally a Bloodline but without the same RP potential. The "Elevate the Kingdom of Mann & the Isles" decision gives a Dynasty Modifier for 100 years, and Consecrate ahem Bloodline/Become Saoshyant give these weird fiddly descendant traits. (Sayyid is also one.) These decisions prove that there is still room in CK3 for Bloodlines or similar game design. I haven't seen anyone dig into Bloodlines and CK3 this deeply, and I think that the general opinion is "Eh? Who needs 'em?" I hope that this helps convince some folks to reexamine that Bloodlines would, in fact, be a positive addition to CK3. [link] [comments] | ||
Day 55 of posting a Celtic/Brythonic themed meme every day until flavour pack. Posted: 11 Jun 2021 02:19 PM PDT
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After 18 days of being Emperor it was time for a little change-up in high society. Posted: 11 Jun 2021 01:33 PM PDT
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Converting the Pope to witchcraft was a lot easier than expected Posted: 11 Jun 2021 05:44 AM PDT
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Posted: 11 Jun 2021 03:09 PM PDT
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I feel so bad for this adventurer that I want to pardon him and make him my knight Posted: 11 Jun 2021 02:46 PM PDT
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I had some DLC ideas. What do you think. Posted: 11 Jun 2021 07:27 AM PDT So, I was bored and this DLCs and flavor packs ideas came to my mind: Mayor expansions: Royal court (existing): —3D court. —Artifacts. —Hybrid and custom cultures. —In-game languages. —Cultural divergence. —Minor titles. March of the faithful: —College of cardinals. —Religious societies and sects. —Investiture controversy and antipopes. —Magic and supernatural events. Blood of power: —Custom and historical bloodlines. —Feuds, alliances and allegiances between houses and dynasties. —Chronicle system, better than CK2's. —New character lifestyle: legacy. —Adopt lowborn characters to your family. —Custom coats of arms in the ruler designer. —New schemes: mass murder (a sort of a Red Wedding) and blaming (inculpating someone else of a crime you committed). The flow of money: —Playable merchant republics, with three governments: council, senate, elected ruler and signoria. —Ability to found banks, in a system similar to the vanilla holy orders. —Subterfuge state actions, like sabotage the economy of a rival landed character or creating a spy network. —A custom family palace for feudal and republican rulers, with upgrades, modifiers and events coming with it. —Trade leagues. —1204 start date. War and peace: —Military navies, for warring rather than only transporting soldiers. —Sue for peace, with things like: reclaiming more or less than the war goal, sign treaties or pay tribute. —Found your own mercenary company. —More events of battles and wars. —Forge your own custom weapon with degrees of quality, which will work as a family relic and give bonuses to your characters. —936 start date. Flavor packs: Northern lords (existing): —Norse adventurers. —Jomsvikings. —Shield maidens. —Runes. —Two more dynastic legacies. —More flavor, art, and music for the Norse people. The purple mantle: —New government form for the Byzantine Empire: imperial autocracy. —Exarchates, themas and other byzantine administrative elements. —Co-emperor chosen by the ruler. —A brand new event chain of the tomb of Alexander and his legacy. —Commission great religious icons for the Orthodox church, boosting your empire's power depending on the saint you choose to revere. Lands of the crescent: —Ghazi states. —More depth in the Islamic schools and their tensions. —Islamic pirates and corsairs. —Assassins. —Iqta taxes and other features. —More buildings, military units, and art. —Harem mechanic, with intrigue and events with it. —633 start date. Kingdoms of the east: —Golden Era system for powerful empires. —Chinese emperor feature, like the one of CK2. —Hindu rulers can pick personal deities with bonuses. —Nomadic hordes can raze territories they conquer. —Monsoons, floods, and rains, with their own effects. —Southeast Asia added to the map. —Silk road. [link] [comments] | ||
Well son, the important thing is you told me the truth. Posted: 11 Jun 2021 06:30 AM PDT
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I’ve never seen a 9 year old child with 19 intrigue before... Posted: 11 Jun 2021 08:38 AM PDT
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Posted: 11 Jun 2021 11:38 AM PDT
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This is a really tough decision, because you are all shit. Posted: 11 Jun 2021 08:13 AM PDT
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Posted: 11 Jun 2021 03:41 AM PDT
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Posted: 11 Jun 2021 07:15 AM PDT
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My liege, it seems your son ,"You", was fathered by yourself! Posted: 11 Jun 2021 01:24 PM PDT
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