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    Monday, June 7, 2021

    Crusader Kings 1 Million peasants.

    Crusader Kings 1 Million peasants.


    1 Million peasants.

    Posted: 07 Jun 2021 06:08 AM PDT

    Getting real sick of pope sending me garbage

    Posted: 07 Jun 2021 06:39 AM PDT

    Yo why is there such a small character limit on faith description, I had so many things I wanted to say about this new faith. ;-;

    Posted: 07 Jun 2021 05:10 AM PDT

    When Europe is sus��

    Posted: 06 Jun 2021 05:37 PM PDT

    Ready to Conquer the World!

    Posted: 06 Jun 2021 11:14 PM PDT

    A succession tradition

    Posted: 06 Jun 2021 02:44 PM PDT

    Its okay as long as Ireland is green right?

    Posted: 07 Jun 2021 10:44 AM PDT

    A sandy colored theme for my sandy realm.

    Posted: 06 Jun 2021 10:55 PM PDT

    Coolest title in the game, time to go bully the pope

    Posted: 06 Jun 2021 10:17 PM PDT

    Me: Mom, I want the Hapsburgs! Mom: We have the Hapsburgs at home. The Hapsburgs at home:

    Posted: 06 Jun 2021 07:19 PM PDT

    Am I the only one who finds it funny that burning down all of Constantinople with an army of 20k men isn't considered all-out war? Where there ever raids of this scale and/or nature in medieval history?

    Posted: 07 Jun 2021 05:33 AM PDT

    Shrek is that you?

    Posted: 07 Jun 2021 01:20 AM PDT

    Realms breaking into many many civil wars after new faith creation because vassals are imprisioning/revoking titles of their vassals for being of the wrong faith. PDX pls convert Sub vassals when we make a new faith ;-;

    Posted: 07 Jun 2021 05:55 AM PDT

    I'll just vote for the first name

    Posted: 06 Jun 2021 02:42 PM PDT

    Some interesting snippets from OneProudBavarian's livestream with AGOT mod, CK2 & CK3 Programmer Matthew Clohessy

    Posted: 07 Jun 2021 06:04 AM PDT

    Here's the link to the stream: https://www.youtube.com/watch?v=7fcOvACYNGU

    And here are some interesting snippets. Please, do not take these as promises for future DLC\content packs, it was just a fun, little, informative stream. :)

    One Proud Bavarian (OPB): What does it actually look like on a day to day basis as a programmer?

    Matt (M): "[...]We're all pretty much, in the Paradox team, very generless programmers - CK3 was somewhat of an exception, we had a dedicated AI lead, usually everyone on the team is responsible for parts of the AI - everyone on CK3 has to do AI code, he was very much especially in the foundation of the AI [...], planning it out very strongly from the get go as opposed to being a fully team effort, but otherwise we really just do everything. I work on the gameplay features, UI, UX, perfomance, different platform supports, build system supports, we have a dedicated build and engine team[...]

    OPB: What's your most hot take you can deliver?

    M: I don't think I have one of the cuff[...], I can sit down and chat design with people, "Why did you do this instead of that?" or "Why didn't you include this feature from CK2?" [...] We have our strong opinions about what we like about it[...] as a strategy\RPG game."

    M: We don't want to just cookie-cutter our games, otherwise they'd all end up very similar to EU3 and 4, which are like the quote-on-quote core grandstrategy for a lot of people.[...]Stellaris is more of a 4X[...], CK3 and CK2 was more the roleplay aspect, HOI is more of the wargame sim, and each of them come with their own unique selling points[...], we don't just want to do CK2 in space, or CK2 in the Victorian Era.

    M: [...] Especially leading up to the launch, not so much now, we got "Why is X\Y feature from CK2 not in CK3?" or "Why did you change how this feature works?" Usually the answer is that if we did every single thing we wanted in the game, then the game would never come out. That's not hyperbole, it would never come out. [...] How much time was CK2 developed for? I was not in the company at the time, but I'd say 1 year or 2 years before release, probably 1 and a half years. And then there was 8 to 9 years for post-release support. So if you want everything CK2 had with new features, with better features, a better technical foundation, better art assets, better designs, if you want all of that, then the game would probably take 15 years to make. [...] Some stuff gets cut, some stuff is cut because we don't like it that much - there's plenty of systems from CK2 that were "Eh, not the biggest thing that everyone cared about.[...] We're doing artifacts for 1.5 patch, a lot of stuff in the Royal Court: would we have all loved artifacts magically on day 1? Yeah, sure. [...] There were a lot of things we were like "OK, if we want to do this in the future, we want to have a stronger foundation, a game that stands on its own merits with the new things."

    M: For CK2, it was never anticipated [...] that it would last for 8 years. The expectation when it was made was that it would for 2 or 3 expansions, maybe a few years, it was never anticipated it would last for 8. During the course of CK2's life, it had 3 or 4 times when I was like "This is definitely the last expansion." because it was never thought it would go as long as it did.[...] Now we know our games are going to last for quite a long time, and that we need to make sure that we have a technical foundation, ability to overhaul things over time, we need to have better support force for patches and DLCs[...] Holy Fury was sort of one of those first ones when there was a longer development cycle[...] and it was known that was going to basically have to be the actually real last one, because CK3 was coming out.

    OPB: How does the modding scene influences how the process of developing goes?

    M: The influence is a lot less than people would think [...] but it does give a good sense of an overwiev of what the community is looking for. Community immersion projects, portaits, expanded give us a look of "OK, people want more and more cool portrait stuff" - I don't know if any decision has been made for many of that info.

    OPB: If you could pick between a Byzantine government pack or a nomadic government pack which would you want first?

    M: Neither - Imperial, generalized.

    OPB: Will we ever see game rules for cultural and dynastic names?

    M: Maybe. If you have a good suggestion, put it in the forum.

    OPB: Where did the idea of creating a 3D identity for CK3 come from? For example, the introduction of 3D portraits, and now the introduction of 3D and interactive throne rooms.

    M: The 3D portraits were sort of the natural evolution from CK2, and it was in the design from the get-go; for the 3D throne room that came from our Game Director Alex [Alexander Oltner], he wanted to bring artifacts into things, being able to show them all off, being able to show off your court, we have all these beautiful 3D models, we should show them all off [...] and that's really the drive for the roleplay and immersion that brings.

    OPB: If you got to choose about a flavour pack expansion - it's regional, there's a region attached to it - which one would you like to see?

    M: That's a good question. I'm a sucker for some unique British Isles content, I always enjoy playing there, but I also think Central Europe would be interesting as well, internals of the Empire, France and Eastern European region could all be very cool ideas. Pretty much anywhere is good for a flavour pack - Iberia is also a good one, the Byzantines I don't think would make a good one. [...] People talk about the Byzantines specifically, and not an idea of a more wider imperial concept - that I think would be cool. [...] I'd like to see some unique content for them, but an entire flavour pack's worth? Maybe not. I think that also to do the Byzantines and the imperial governments of the time justice you would need more than what a flavour pack is willing to add in terms of mechanics. If you really want to simulate the internals of the HRE, the Byzantine Empire-

    OPB: China, eventually?

    M: Yeah, exactly - or like the Abbasids [...] it really needs more than just events to do that, it needs a lot of mechanics.

    OPB: Thoughts on the Royal Court DLC, Matt?

    M: I'm pretty excited for it, [...] it's a lot of cool features [...] seeing the stuff artists are doing, code work we're doing on it, it's definitely very fun, I'm very excited for it - especially also excited for the culture rework as well, it's been really good stuff done by Magne [Magne Skjæran], looking very nice.

    submitted by /u/Crusader-Weeb
    [link] [comments]

    Brave Rulers Leading Armies be Like…

    Posted: 07 Jun 2021 10:59 AM PDT

    I can't even convert religion with "significantly faster" without 30+ learning court chaplin. Please make "existing development" more manageable!

    Posted: 07 Jun 2021 05:49 AM PDT

    Game won't let me form the Roman Empire, did I do something wrong with my mare nostrum? (Tribal Livonia > Feudal Kingdom of Livonia > Empire of Livonia)

    Posted: 07 Jun 2021 03:24 AM PDT

    The estonian forever war

    Posted: 07 Jun 2021 12:13 AM PDT

    If you are celibate and your wife gets pregnant what should you do?

    Posted: 06 Jun 2021 10:58 PM PDT

    I am playing as the Sunni caliph in 1066 and in order to get piety and an extra stat boost I get wives and go celibate so no new heir pop up. There is a problem though, sometimes the wife gets pregnant and from all aspects even rp it is clear that my wife is an adulterer. Yet instead it tells me to investigate like acting like my character does not know how babies are made. Then I get a slow "son" that is going to inherit half of my realm. How can I fix this it pisses me off.

    submitted by /u/grasshopperV2
    [link] [comments]

    So I think he’s the smartest guy in the world.

    Posted: 07 Jun 2021 10:59 AM PDT

    Uhh.. I just won the duel to progress to Hero rank, but I was denied the rank..?

    Posted: 07 Jun 2021 06:51 AM PDT

    I bought a claim on every single polish county and I am gonna take in 1 war. I don't have time for one duchy at a time.

    Posted: 07 Jun 2021 11:34 AM PDT

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