• Breaking News

    Wednesday, October 28, 2020

    Crusader Kings Europe in 1235 according to this poster I got while touring Mont-Saint-Michel a few years ago

    Crusader Kings Europe in 1235 according to this poster I got while touring Mont-Saint-Michel a few years ago


    Europe in 1235 according to this poster I got while touring Mont-Saint-Michel a few years ago

    Posted: 28 Oct 2020 05:00 AM PDT

    The Byzantines just declared for the ENTIRE HRE! Mega empire incoming...

    Posted: 27 Oct 2020 05:11 PM PDT

    A lot of people asked for the Mega Byzantines from my last post before they got overthrown

    Posted: 28 Oct 2020 05:54 AM PDT

    Let's talk about the abhorrent AI in this game.

    Posted: 28 Oct 2020 03:28 AM PDT

    After 200 hours in Crusader Kings 3, I have concluded that the AI in this game is the most incompetent abomination to ever disgrace the gaming industry.

    ---An Anecdote---

    The year is 1396. The reinstated Roman Empire has eclipsed the world in power and prestige. Naked Amazonian holy warriors conquer the remaining Germanic tribes for the Imperium of Basilissa Athena II, 'The Scholar' of Rome. 100,000 troops await her command, and a swollen treasury of 40,000 ensures that her Empire will never go into debt. Almost all of the imperial provinces have bent the knee and sworn themselves to the Amazonian religion. The might of Rome is truly something that will stand the test of time.

    Basillissa Athena II, 'The Scholar' of Rome decides to enter observer mode for 10 years, just to see what would happen. Her empire is uncontested in wealth, military, and order. "What could possibly go wrong?" She asked herself while sipping wine from the skull of her deceased rival, Despotissa Hellena of Syria. Marveling from her mile-high tower in Rome, down upon the Colosseum, the Aurelian Walls, the vast expanse of civilization that she had created, she decided to retire for a mere 10 years.

    "Finally, it is my turn to shine" said the AI, donning the jeweled crown of Rome.

    So, what did the AI do in 10 years? I'll tell you, young counts and dukes. A war of independence began in the Kingdom of Western France (previously owned by Umayyad Muslims). The AI decided that the best course of action to put down this rebellion was to buy 20,000 gold's worth of mercenaries. In a single indescribably small measurement of time, the AI had drained the Roman treasury of half of its gold. The Mercenaries were completely unnecessary, of course, since Rome outnumbered the rebels by a healthy margin, and their troops were superior. But if its to maintain the order of the realm, perhaps it is justifiable.

    The next action that the AI took was to declare war against the Indians for a duchy on the eastern border of the Empire. Interesting. The Indians are a formidable force, and splitting your army between two fronts on the opposing sides of the world seems like a strategic blunder. Who am I to judge, though?

    The AI then began to amass its levies and men at arms on the Western front until it became a deathball of 100,000 eager Amazonian zealots, plus 14,000 very expensive and probably superfluous mercenaries. The AI created several different regiments for the army, splitting them into various groups. It decided that it would be best for the Cataphracts to besiege the cities while the Bombards stood back in reserve. You might be thinking to yourself, "I'm no military expert, but aren't cavalry the ones meant to guard the flanks while the siege weapons do the sieging?" I would say, "Well, why would you starve a city out for 30 days when you could do it over 2 years? Clearly its a superior intimidation tactic."

    During those 2 years, the West French performed similar blunders. Their armies split into 5 separate regiments, each one more incompetent than the last. The siege weapons were charged straight into battle while a healthy task force of Light Cavalry and Pikemen were left to scale the castle walls. Each bombard had 5 men attached, wheeling it at unspeakable speeds towards a very confused line of enemy infantry.

    Such was the stalemate of the West French war of Independence. Meanwhile in the East, petty Indian kingdoms conducted their warfare in much the same way. In both wars, however, so little progress was made on the side of the Roman aggressors that a maleficent deity known as 'War Score' began to lean in the enemy's favor.

    Anyways. As the years of unorthodox warfare raged on, the AI decided that it needed more mercenaries to patrol the empty fields of France, for no reason in particular other than to look menacing. Every 3 years, the Romans renewed every mercenary contract. Not one mercenary perished during the entire conflict, however. The coffers of Rome continued to dwindle down to nothing. After six years, the Empire was in debt, and losing the war.

    After ten years, with neither side making any meaningful progress whatsoever, the War Score ticked to -100%, and Rome lost one of its most profitable regions. The Indians won their war for the Duchy as well.

    ---What are the problems with the AI?---

    Here is a list of problematic behaviors that I have observed in the AI.

    1. The AI will prioritize rallying to a player's army.

    Lets say I am dealing with a peasant rebellion in the East, and then part of my Empire in the West rebels against me. I decide to call my Allies to put down the Western rebellion. So, they raise their armies in the West, and then decide to immediately sail from England to Syria over the course of six months, in order to merge with my army. The AI completely prioritizes merging with your army, even if it is continents away from the war target.

    1. The AI will prioritize keeping their supply up.

    Basically, an AI army will try not to drain supply from a region. This is a desireable behavior, except when an enemy army of greater size is about to engage you. The AI will not care. It will stay spread out between 4 different counties while your army engages them one at a time. Instead of fighting 40,000 troops, you will fight an army of 7,000. Then an army of 3,000 will reinforce them. Then an army of 4,000 will reinforce them. Then an army of 10,000 will reinforce them. By the time the next army joins, you have already slaughtered the former. The worst part about this is that even though the AI tries to manage supplies, it does not do it well.

    2.5. But only if they are from the same nation.

    Yeah, except the AI will only manage supplies for its own nation. If there is an army from another nation, they will choose to stack with the main armies, and thus starve each other out. The AI simply ignores supply limits when it comes to reinforcing allied armies.

    1. The AI will not move in unison with your armies.

    If an AI does merge with your army, and you decide to move, the AI will follow you with a 7-day delay. That means if you engage an enemy army, you will be alone in battle for 7 days until the ally army shows up. The fact that you cannot attach your army to an allied army is a rudimentary feature that is not included in this game.

    1. The AI prioritizes sticking together.

    The AI will not move its armies away from each other. Sometimes this is smart, but sometimes it is extremely detrimental. For instance, I once watched an AI army of 4,000 chase down an army of 40 for about 6 months, even though the AI's capital was under siege. The AI could have split its army to deal with each threat individually, but such logic does not exist in their code.

    1. The AI does not use siege units to siege cities.

    I mean, sometimes it does, but sometimes it doesnt. I believe this is related to the fact that they do not want to drain supply from a region. For example, if there is an army of 4,000 levies sieging a settlement, the AI will not send its trebuchets in to merge with the army, since that would put it over the supply limit. The result is that the AI will often leave its siege units outside of the city, while some random troops ineffectively siege the city for a few years.

    1. The AI prioritizes spending money over saving money.

    If the AI has money at its disposal, it will always spend it. I have seen Emperors with 10,000 troops at their disposal blow their entire treasury on mercenaries, in order to put down a peasant revolt. If the AI has enough money to hire mercenaries, it will always hire mercenaries. Additionally, the AI will not save money up. Many empires are in perpetual debt because they always hire mercenaries, declare wars, raise their entire armies, and then lose money because they do not siege settlements effectively, causing the war to last many years.

    1. The AI will always raise their entire armies to deal with any conflict.

    If there is a peasant revolt of 400 men, the AI will always raise its entire 10,000 troop army to deal with it.

    1. The AI will always declare holy wars off cooldown.

    The AI religious leaders will always declare a crusade if it is available, including against opponents that greatly outnumber them. For instance, I once reduced the entirety of Catholicism to about 6,000 people. This did not deter the pope. He constantly declared holy wars against my Roman Empire (100,000 troops, not counting allies). The most infuriating part about this is that there is no way to win holy wars as a defender unless you win battles or wait for war score. Once I killed all 6,000 Catholics in the world, there was nothing left to do except wait for the War Score, which ticks at a rate of 1% per month. Basically, the Pope can declare a holy war, and you have to wait 8.3 years for the war score to declare victory. Keep in mind that many of the decisions / actions you can take are dependent on being at peace. If I recall correctly, you cannot go on pilgrimages or change succession laws while you are at war.

    1. If you are not a primary war participant, AI allies will ignore you.

    Basically, if you are a secondary war participant (someone that is called to war as an ally), the AI will not reinforce you if you are attacked. This causes a behavior where, for instance, the AI will watch you die as it continues sieging a city.

    ---Summary---

    The AI is bad. There are several behaviors programmed into the AI that cause unrealistic and illogical decisions. It is so bad that I would go as far as to say that it breaks the game. I have never in my entire 200 hours of this game waged a war and been able to say "The AI did a competent job in this war."

    These illogical behaviors are so consistent throughout each of my playthroughs that I can only conclude that Paradox is fully aware of them, and decided to release the game regardless.

    submitted by /u/Kalificus
    [link] [comments]

    I love how I can just kill my own son (and heir) in COLD BLOOD

    Posted: 28 Oct 2020 07:13 AM PDT

    CK3's lacks any large scale cultural and religious flavor

    Posted: 28 Oct 2020 07:23 AM PDT

    Imo right now ck3 feels completely barren of any events pertaining to your character's religion, culture and location. Playing a British Catholic feels the same as a Croatian catholic which feels the same as a Spanish catholic. In CK2 if I play on the African coast I deal with mudslides and droughts as well as religious events. In CK3 I only get events pertaining to my religion IF I choose to fire them via pilgrimages or other events. And that's generally how it goes for me in this game. There is almost no discernable difference between playing any one culture or religion other than maybe a special tech or retinue and one or two flavor events. Often enough the few flavor events you do get (which usually come from character traits rather than culture/religion) have one paragraph of text, then they give you a small effect then are done. This combined with the stripping of lots of other character flavor leads to a lot of repetitiveness between characters and runs regardless.

    I can't say there was a massive abundance of specific cultural events in CK2, but the barebonesness of CK3 is quite shocking. It truly feels like right now one playthrough is enough because other than tribal government there are no discernable differences between any other areas of the map. For all those people saying to "look at ck2 on launch" I will not. PDX dumped tons of time and resources into this game and comparing the small 2012 company of paradox compared company of today seems pointless, especially when they had ck2 as a reference for what a complete CK experience should look like.

    submitted by /u/ZehGentleman
    [link] [comments]

    Dumbest Crusade Ever. (Explanation in comments)

    Posted: 28 Oct 2020 05:49 AM PDT

    Vikings? What, vikings? We need all this land for our reindeers.

    Posted: 28 Oct 2020 07:39 AM PDT

    am i playing france right

    Posted: 28 Oct 2020 12:09 PM PDT

    You ever see somebody duel their own wife?

    Posted: 28 Oct 2020 07:52 AM PDT

    Anyone else can’t wait for a big patch or DLC news?

    Posted: 28 Oct 2020 09:45 AM PDT

    I love the game but I hope we get more content sooner than later.

    submitted by /u/PplePple
    [link] [comments]

    The 19 Nialls - My rulers 867-1453(and some stats by the end)

    Posted: 28 Oct 2020 10:25 AM PDT

    Why doesn't Doge Zahir, the largest of the Patricians, not simply eat all the others?

    Posted: 28 Oct 2020 03:43 AM PDT

    He.

    Posted: 27 Oct 2020 09:27 PM PDT

    Vikings sniping gold mines

    Posted: 28 Oct 2020 11:52 AM PDT

    I have no idea how but this little girl managed to create the empire of italy and made me its only vassal even tho i was a vassal of HRE. Im beyond confused rn help

    Posted: 28 Oct 2020 09:25 AM PDT

    "Quantum leap" is how this game is supposed to be played

    Posted: 27 Oct 2020 06:05 PM PDT

    You may have already seen it on OneProudBavarian or Arumba's channel, but the basic premise is this: Every time your ruler dies, instead of playing as his successor you pick the next character you want to play as. Benefits are manifold:

    - You get more plausible world (you don't get absolute demigods 25 generations in a row ruling the same country in real life) by handicapping snowballing effect (which also decreases snowballing induced burnout).

    -Keeps the game fresh

    -Less pre-planned mega commitments (like choosing which country to commit next 100 or so hours to in your next playthough) means you'll explore parts of the world and roleplay mindsets you'd never otherwise think of (because you are at comfort of choosing a new ruler every 10 hours or so)

    -Keeps the kicks of early clutch victories

    -Induces more risk-taking because of a short span to do things.

    -Makes you fear death - Gone are intergenerational megalomaniacal plans, and in their place are singular characters with very limited time and your ingenuity on how to make it count. This opens up wide array of possibilities: Do you want to be the founding father of new religion and spread it as far as you can (and watch as subsequent characters how that faith spreads or falls) or Byzantine vassal obsessed with Rome's glory days that'll do anything to be seen as a Latin ruler of Hellenic faith and Emperor's aggressive expansionist and loyalist, or minor dedicated Benedictine celibate crusader, or any other rp decision that would otherwise be detrimental and counter-productive in vanilla playthrough. So when your character falls ill, it isn't a minor/intermediate inconvenience that the subsequent ruler will deal with in worst case scenario. Him falling ill means all plans are potentially thrown out of the window.

    -So many amazing naturally emerging stories - seeing through the eyes of a new ruler how your previous character's empire crumbles under his son's incompetence or your previous ruler's purposefully tyrannical final years (or rises even further), or your previous dynasty getting ousted by your rival (happened to me in my last playthrough).

    -Many variants and self-set rules: playing as the youngest ruler in game, not playing inside the same realm/religion/culture, full random, multiplayer variant (quantum leap/succession game hybrid)...

    -Additionally I found myself handful of times fighting against the snowballing AI, not actively because the AI was snowballing but because you can't help yourself not to romanticize toppling the Goliath (which as a side-effect produces more balanced/plausible map around you).

    I discovered this type of playstyle quite late during my play with ck2 (having somewhat south of 2k hours, i think that only the last 100 or so were with "quantum leap" style succession. I personally think that multiplayer variant where you only get to play as a single ruler once during the game could be the best (although i never tried it) - not only are you more committed by not having "i'll just play as different ruler if i die" mindset but there's also that factor of showing to the world the originality (and hilarity) of the mark your character left. I highly recommend anyone to give it a try once!

    submitted by /u/VicomteChateaubriand
    [link] [comments]

    devs - can we get a "neutral" trait category

    Posted: 28 Oct 2020 11:42 AM PDT

    For those traits which are both positive and negative so the reduce negative trait doesn't affect them.

    I want my albino giants bois.

    submitted by /u/Kiloete
    [link] [comments]

    Ah yes, the Basque Muslim Sultanate of Asturias, just as I remember

    Posted: 28 Oct 2020 06:20 AM PDT

    All I had to do is offer free pizza to anyone who joins

    Posted: 28 Oct 2020 11:20 AM PDT

    Setting your black plague settings to deadly is surely fun!

    Posted: 28 Oct 2020 04:37 AM PDT

    What is the state of the game now?

    Posted: 28 Oct 2020 08:18 AM PDT

    I think we can all agree that CK3 had an amazing release for being a paradox title. But a week after launch I decided to give the game a break. Feudalism being weak, religios herasy being all over the place and the AI during war where a few aspects that frustrated me.

    How is the state of the game now? I know there has been several patches. What has been improved?

    Thanks!

    submitted by /u/Nacke
    [link] [comments]

    My favorite part is the arms clipping through

    Posted: 28 Oct 2020 10:45 AM PDT

    No comments:

    Post a Comment