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    Tuesday, October 29, 2019

    Crusader Kings Tutorial Tuesday : October 29 2019

    Crusader Kings Tutorial Tuesday : October 29 2019


    Tutorial Tuesday : October 29 2019

    Posted: 29 Oct 2019 10:06 AM PDT

    Tuesday has rolled round again so welcome to another Tutorial Tuesday.

    As always all questions are welcome, from new players to old. Please sort by new so everybody's question gets a shot at being answered.


    Feudal Fridays

    Tutorial Tuesdays

    Tips for New Players: A Compendium

    The 'On my God I'm New, Help!' Guide for beginners

    submitted by /u/AutoModerator
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    I have serious PTSD from this symbol

    Posted: 29 Oct 2019 03:39 AM PDT

    When your vassals start a faction to increase council power

    Posted: 29 Oct 2019 03:11 AM PDT

    Unintentionally broke my nomad horde by forming the HRE

    Posted: 28 Oct 2019 06:24 PM PDT

    "How optimistic are you?" "Yes."

    Posted: 28 Oct 2019 06:49 PM PDT

    TIL that the Pope can form the Holy Roman Empire.

    Posted: 29 Oct 2019 04:48 AM PDT

    CK2 changed how I now look at FROZEN

    Posted: 29 Oct 2019 12:44 AM PDT

    The importance of culture and how it should be handled in CK3

    Posted: 29 Oct 2019 03:21 AM PDT

    Disclaimer: this is just my opinion. It is intended as a suggestion for the devs, so if you have any other ideas feel free to post them in the comments.

    Ever since I started playing CK2, I noticed one thing that was missing: a good, immersive, fleshed out cultural system. While religion was fairly well-rounded (and it definitely got better with updates and expansions), culture never received the love I thought it deserved.

    Granted, culture was not as important in the Middle Ages as religion was, but it was still crucial to shape the world they lived in (and we live in today). Culture doesn't just mean customs as much as it means language, and, as we all know, medieval relationships between the local people and foreign lords did shape languages we still speak today (William the Conqueror on English, for instance).

    So, what's the problem with the current culture system?

    1. It's too simplistic. Cultural nuances are not expressed, and there is no cultural difference whatsoever between two people from two completely different places if they're both the same culture (e.g. a Bavarian and Thuringian are both German).
    2. Melting pots are few and very rarely appear. To be a game about changing history, there is very little (if any) representation of different outcomes for cultural shifts. For instance, when the Normans conquer England, the English culture appears. But if Hardrade wins the war, there is no Anglo-Norwegian melting pot equivalent. This sometimes happens for real events as well: when the Normans conquer Italy, there is no Italo-Norman or Norman-Sicilian culture that emerges from that conquest. It's either the Hautevilles convert to Italian culture or Palermo becomes Norman.
    3. Culture shifts are too sudden and unrealistic. Sometimes, if a different culture holds a county for two-three generations, it completely shifts to the holder's culture. The opposite phenomenon, meaning the ruler switching culture (which would already be more realistic) happens very rarely.

    And how could this be fixed in Crusader Kings 3?

    1. A three-level deep culture system. The current system is made of two levels, culture group and culture. This is not enough, as cultures like West Germanics interact with Central Germanics as if they were a completely different culture. I suggest cultures should be structured on three levels, for example Welsh is in the Brittonic group, which is in the Celtic family. This way they will feel closer to other Brittonic cultures like Cornish and Breton, but still somewhat closer to Gaels as opposed to the invading Germanic Anglo-Saxons.
    2. A dynamic melting pot system. Culture was very fluid in this time period. Instead of changing the culture of a foreign county or switching your own culture to it, a third option should be available and, in fact, it should be the standard after a few generations: a dynamic melting pot system, generating a culture based on the family of the people being ruled but with influxes from the ruler's culture. If the two cultures don't share a family, it should take more time for the melting pot to appear, and the final result should be different, perhaps keeping the family of the people's culture, but creating a new culture group that has cultural affinity with the ruler's culture (maybe through opinion bonuses). If they share a family but not the culture group, then it should be up to RNG which group the new culture would be (65% the people's, 35% the ruler's). If they share a culture group, then it would just change to the owner's culture after a while (for example, a Swede ruling a Norwegian county would just make it Swedish after two/three generations).

    This is my take on it. I'm looking forward to hearing your suggestions, and who knows, maybe Paradox devs will read this thread, or perhaps they're already working on something similar. I will post this on the forums as well, to increase my chances of them reading this. Let me know what you think!

    submitted by /u/Cla168
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    An unexpected reference, but a welcome one

    Posted: 29 Oct 2019 08:23 AM PDT

    im im scared

    Posted: 29 Oct 2019 06:31 AM PDT

    Literally un-clickable

    Posted: 29 Oct 2019 05:17 AM PDT

    GOD WILLS IT!

    Posted: 28 Oct 2019 07:56 PM PDT

    Battle Royal 780AD

    Posted: 29 Oct 2019 08:19 AM PDT

    27 year long crusade

    Posted: 29 Oct 2019 10:29 AM PDT

    I can finally found the Kingdom of k_dyn_927045845!

    Posted: 29 Oct 2019 12:35 AM PDT

    I atleast hope they use oil paintings for describing various events

    Posted: 29 Oct 2019 06:18 AM PDT

    CK3 has very different art direction which I am very confused on how to feel. I know people are comparing it to civ6 and what not , but I don't think Crusader kings is anything like it. I don't mind 3D looking cartoony characters , but I'd be lying if I said I am satisfied with Cartoony characters alongside popup for describing event . There's something about oil paintings in ck2 that are very beautiful and descriptive. Like for events like dueling or raiding as a Viking or the one where you form a bloodline are really atmospheric and good looking. Contrast to the one they showed in ck3 screenshots which has option to murder someone but to your high intrigue skill but art doesn't feel anything like it.

    submitted by /u/SolidSnake_no47
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    Messed up childhood

    Posted: 29 Oct 2019 04:20 AM PDT

    21k gold O.o holy heck

    Posted: 29 Oct 2019 11:35 AM PDT

    Map of the Norwegian Invasion of Scotland

    Posted: 29 Oct 2019 01:01 AM PDT

    Now that CK3 is on the way, what are you least favorite things (game design-wise) about CK2?

    Posted: 29 Oct 2019 11:40 AM PDT

    We're all here because we love the games but theres still some bits we don't like, as with everything.

    To me, its how easy it is to snowball. A feudal king was never really that powerful and had to fight his vassals just as much as he had to fight external threats. In CK, most of your vassals are totally happy and wont even dream of revolt. It's almost like they've accepted their fate instead of trying to fight back against a liege that is pushing taxes on them and forcing their subjects off their land to fight wars. Sure, you can make them angry by doing unjustified revocations, but most revolts are a cakewalk to deal with.

    What are your biggest gripes?

    submitted by /u/Cohacq
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    Well boys, Spain has finally been formed

    Posted: 28 Oct 2019 04:00 PM PDT

    366 PC

    Posted: 29 Oct 2019 09:42 AM PDT

    It must be from his mother's side

    Posted: 28 Oct 2019 08:01 PM PDT

    King Rurik is an absolute beast

    Posted: 28 Oct 2019 11:59 PM PDT

    He is not one of us!

    Posted: 29 Oct 2019 05:38 AM PDT

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