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    Friday, May 14, 2021

    Crusader Kings Feudal Friday : May 14 2021

    Crusader Kings Feudal Friday : May 14 2021


    Feudal Friday : May 14 2021

    Posted: 14 May 2021 06:00 AM PDT

    Welcome to another Feudal Friday, a place for you to regale the courts of Europa with your tales. Stories, screenshots and achievements are all welcome.

    Previous Feudal Fridays

    Current Tutorial Tuesdays

    Regale us of your tales on our Discord

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    I just reallised that my son's have massacered each other

    Posted: 14 May 2021 03:12 AM PDT

    I feel like this describes most of us...

    Posted: 14 May 2021 11:22 AM PDT

    Day 29 of posting a Brythonic/Celtic themed meme every day until flavour pack.

    Posted: 13 May 2021 01:33 PM PDT

    I'm sorry, you're *how* many years in debt?

    Posted: 13 May 2021 05:53 PM PDT

    Tales of Ireland alpha : Mannin update

    Posted: 14 May 2021 06:17 AM PDT

    Tales of Ireland alpha : Mannin update

    Tales of Ireland, Mannin update

    Hello every Irish and not Irish.

    The next Tales of Ireland update is coming this week-end and is called the Mannin update.

    This update is focused on the Isle of Mann. Coming with a new bookmark for interesting characters, three new culture (one of them is a formable one, a melting pot culture), a new set of regional MAA for Mannin region, many new decisions, two new faiths and four new special buildings.

    Along with this map expansion we have added some flavor events for the Tuatha Dé Danann faiths and some new decisions. Some bug fixing, minor cattle events changes, added some missing localization.

    Let's dive in:

    First of all the new bookmark, this new bookmark shows off five interesting characters, each one with its own backstory. Mannin is an isle in turmoil, on the brink of war.

    Mannin's Fate

    Because of an ancient war between the Brythonic celts and the first inhabitants of Mannin, the de-jure kingdom is divided between the eastern and western part at the start.

    De jure kingdoms

    The isle of Mannin starts off divided between five different cultures and five different faiths.

    Cultures

    As you can see the two new faiths are Manx Builders faith and the Fathers of Manx, which share the same unique tenet: Manx Legacy. These two faiths share the same holy sites that have the same location as the four new special buildings.

    Faith map and the new tenet

    Taking a look at the pollical map at the start date you can see that the island is divided between ten independent rulers, all of them starting with a number of special troops, to spice things up. Alliances will be made and broken until only one ruler own the island.

    Political map

    Taking over Mannin

    Instead of scripting events for the important characters we have decided to use decision to drive the player and the AI toward the unification of the island.

    Every twenty years you will be able to visit the Ballaharra Stones and thus gaining a claim on a random county of Mannin, this decision also has many events linked to it that you will have to discover. Once the island is united this decision is not available but another one will replace it to have access to the unique events and some bonus piety!

    Ballaharra Stones decisions

    One of the many Ballaharra events

    If you succeed in securing at least two of Mannin special buildings, you will be in position to strengthen your army with some zealous warriors.

    https://preview.redd.it/9svzxur363z61.png?width=659&format=png&auto=webp&s=fdebfeace03df9d5aeaf193e6ebe6319f26e3a4c

    If you then succeed in controlling all of Mannin as well as Eastern and Western Mannin you will be able to unite the two kingdoms to form Mannin.

    https://preview.redd.it/x7162pj663z61.png?width=663&format=png&auto=webp&s=fbf8951d8dae16d07f6c77c57f0a729ed672d542

    And afterward you will be able to form the melting pot culture if you are not of the Bann or Manaw culture already. This new culture is the Fir Mannin culture and gives you access to both the Celtic and Megalithic unique Men At Arms as well as a -75% embarkation cost and +5 different culture opinion, you are now ready to take over the world! (Ireland)

    https://preview.redd.it/nji9q00863z61.png?width=653&format=png&auto=webp&s=a2c1cdc749c0e5471f674a6a23c7c6f82bb6fea5

    You will discover the rest by yourself, nonetheless: here is an overview of the new unique buildings and the start of one of the new event chain for the Sidhe Beliefs faith :)

    https://preview.redd.it/yotq0c1a63z61.png?width=1018&format=png&auto=webp&s=00d428bbdb81c1c53e6bc066e6b8e38c6297658c

    https://preview.redd.it/rw0xofua63z61.png?width=1107&format=png&auto=webp&s=30756a27ef362f2970dac257e50e5d6d828efa49

    The next update will be the Cattle and Flavor update, no new map expansion but a lot of new cattle events, decisions and flavor for Ireland!

    submitted by /u/Hutma009
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    When it comes to real estate location is everything

    Posted: 14 May 2021 03:16 AM PDT

    [COA] What dynasty? - I'm a bit troubled...

    Posted: 14 May 2021 07:37 AM PDT

    There's just something so aesthetically pleasing about the development map in CK3

    Posted: 13 May 2021 07:23 PM PDT

    My daughter promised to press my claim for the Kingdom of Andalusia - I guess she followed through

    Posted: 14 May 2021 12:14 AM PDT

    My kid just got eaten by something in the damn carp pond.

    Posted: 14 May 2021 01:29 AM PDT

    Seriously wtf.

    They were a zero year old dwarf if that makes any difference, they'd literally just been born and I hadn't gotten a guardian assigned yet.

    Glad it wasn't my primary heir, but still sucks to loose a kid, especially a genius kid to fish.

    submitted by /u/lurkeroutthere
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    No one tell them what actually happens in-game.

    Posted: 13 May 2021 03:44 PM PDT

    Ah yes, the Asatru Teutonic Order

    Posted: 14 May 2021 06:21 AM PDT

    Carolingian Consolidation in 1066

    Posted: 14 May 2021 10:34 AM PDT

    So powerful he dosn't even need land to become Greatest of Khans

    Posted: 14 May 2021 09:24 AM PDT

    Day 30 of posting a Brythonic/Celtic themed meme everyday until flavour pack.

    Posted: 14 May 2021 12:30 PM PDT

    Mother of us all - am I doing it right?

    Posted: 13 May 2021 11:12 PM PDT

    All the things I do, and this is my memorial?!

    Posted: 14 May 2021 12:00 AM PDT

    The Byzantine AI are just Mongols going the other direction

    Posted: 13 May 2021 03:50 PM PDT

    Great Alliance AI indeed

    Posted: 14 May 2021 08:33 AM PDT

    Matriarchal societies are great in this game... When a man rules them

    Posted: 14 May 2021 12:10 PM PDT

    What did you expect Sister, I'm only 3!

    Posted: 14 May 2021 11:58 AM PDT

    Blessed Abbasids (literally)

    Posted: 14 May 2021 11:16 AM PDT

    What are your best examples of Ironman-gambles? Ones that paid off or ones that went horribly.

    Posted: 14 May 2021 10:57 AM PDT

    One of the best things about Crusader Kings is the roleplay element. Sure, we want to grow bigger and mightier, but much of the gameplay value lies in how we accomplish that. This element is especially important when you play with Ironman on, as you have to live with the consequences of your choices and, much more often, with the random events that fall upon your dynasty.

    My examples of good and bad outcomes of random events are pretty connected. In one of my first playthroughs, my first custom character united Ireland and had a handful of counties in Scotland and Wales. To obtain some more pretige, I made him hunt and he faced a wild boar. I don't remember the exact percentage, but it was low enough for me to take it. Unfortunately, the king, who had survived his son, was taken down by the wild boar, leaving the throne in the hands of his 14 year old albino grandson, whose stats were pretty average, except for a high learning skill.

    So gavelkind divided the titles between the many, many children of the original King while giving the Kingdom to the grandson. The uncles united behind one of them, making for a very powerful faction. While the faction grew closer and closer to pressing their demands, the young king decided to take a risk and imprison the pretender, taking a tyranny penalty, but maintaining the realm in the proces. The chance was low, but the pretender was detained. The faction remained but it never fired, as it would be easy to end the civil war immediately if they had started it. This allowed me to stabilize the realm and to later take on my uncles one by one. The character would eventually reform insular christianity and the realm would eventually encompass Britain, France, Germany, Poland and Scandinavia. And all of that because of a hunting accident and a long shot imprisonment.

    Really gives a cool view of how one things leads to another in this game.

    submitted by /u/surpator
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    Can you marry your head of faith

    Posted: 14 May 2021 10:36 AM PDT

    basically title, if you have a spiritual HoF and allow clerical marriage, is marriage possible? thanks in advance

    submitted by /u/americanortho
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