Crusader Kings When you have to credit everyone after completing the group project on your own |
- When you have to credit everyone after completing the group project on your own
- The people in this game are way too quick to murder each other.
- The vicious cycle
- Never before have I wanted a 20% chance to hit so badly.
- After some fighting, marying, kiling and rebelions, Leon is now in England with no lands in Spain
- I made it to 600 years old!
- Would you help with plot?
- My game bugged and this image appeared to me, I took a screenshot to use as my wallpaper, whoever wants to use it too
- I love playing Lunatic characters because of things like this lol
- When the World Stopped Making Sense 0.9.13
- I always wanted to see what happens when China is more expansionist,however I did not quite expect this from 3 expansionist emperors in a row
- The Karlings are Dead, Long Live the Karlings!
- The abbasids have made an interesting choice
- Sad reacts only
- My friend in multiplayer married his daughter to the king of France. They are married for three years and had a child together. The child is considered a bastard. Anyone know why that would happen?
- The AI reformed the Suomenusko faith
- You feeling ok mate?
- Ragnarr Loðbrók the Frail and Sickly
- It still baffles me how strong you can get by just being a Viking
- That fucking satisfying moment when there's no faction
- Is it possible to make him fucking stop?
- Cursed_Lithuania
- Are there any fixes to the god names bug?
When you have to credit everyone after completing the group project on your own Posted: 12 Apr 2020 04:52 AM PDT
| ||
The people in this game are way too quick to murder each other. Posted: 12 Apr 2020 07:59 AM PDT
| ||
Posted: 11 Apr 2020 01:45 PM PDT
| ||
Never before have I wanted a 20% chance to hit so badly. Posted: 11 Apr 2020 06:32 PM PDT
| ||
After some fighting, marying, kiling and rebelions, Leon is now in England with no lands in Spain Posted: 12 Apr 2020 04:11 AM PDT
| ||
Posted: 12 Apr 2020 09:05 AM PDT
| ||
Posted: 12 Apr 2020 05:47 AM PDT
| ||
Posted: 12 Apr 2020 07:51 AM PDT
| ||
I love playing Lunatic characters because of things like this lol Posted: 11 Apr 2020 03:14 PM PDT
| ||
When the World Stopped Making Sense 0.9.13 Posted: 11 Apr 2020 11:31 PM PDT Hi, The WtWSMS Beta release 0.9.13 has been published! It is a major update featuring compatibility with 3.3.2. 0.9.13 is not compatible with previous versions due to the major vanilla update. Keep posting your funny moments, reporting bugs or suggesting ideas, that is what keeps us going ! For any kind of feedback or support, head to the official sub-forum. Important links: Known bugs: Partial Changelog for 0.9.13: MAJOR: - Compatibility with vanilla 3.3.2
- Added events and cultures for dynamic Slavic Migration in Eastern Europe after the year 500 - Added four new government types, including Sub-Roman, High Tribal, Gupta and Pre-Feudal
- Reduced the amount and redrawn the borders of the provinces within the Saharan Empire
MINOR: - Integrated Ancient Religions v0.46.1 "Imentet", for compatibility with 3.3.2 - Changed the colour of the reformed Zalmoxism religion for it to be more distinguishable from the Germanic religion - Added the Pagan County Conquest CB for the Hepthal religion - Added the 526 Antioch earthquake event, as suggested by I_Jedi - Added coats of arms for the Beltesonis, Augustulus, Flavius Afranius, Amali and Leon dynasties, courtesy of Dogs231 - Made the Auiones culture use Norse portraits - Made the Burgundian culture use Gothic portraits and rewritten its name list - Made the Greco-Persian culture use Persian portraits - Renamed the East Anatolic culture group to the Tarim culture group - Made the Azeri culture use Persian or Caucus graphics if Persian portraits are not owned - Renamed the Dahi culture to Dahae and changed it to the East Iranian culture group and to Persian portraits - Made the Utigur and Kutigur cultures use Turkish portraits - Moved the Gushi culture into the Tarim culture group, changed the names to Tocharian and made portraits Persian - Moved the Xiongnu culture from the Sinic to the Altaic culture group - Made the old Magyar culture use Ugric portraits (and changed culture colour?) - Made the Sakan and Indo-Scythian use Persian graphics - Moved the Amardian, Sarmatian, Iazyges, Afghan and Saka cultures to the East Iranian culture group - Moved the Kalash culture to the Indo-Aryan culture group - Moved the Afar culture to the Cushitic culture group - Made Julius Nepos bureaucratic in 476, as suggested by starwarsfan541 - Pelagians can no longer venerate Augustine as a patron saint but instead get the possibility of venerating Pelagius himself - Added the Culdees as an Insular and Pelagian monastic order - Added a decision for Pelagian rulers to give alms - Expanded the tribal organisation description to mention the risk of weak heir seeing the realm shatter after succession - Added a decision to promulgate the Lex Visigothorum as the Visigoths - Added some title cultural localisation for Latin group cultures - Added +5 opinion between the different Gnostic heresies and branches, based upon a similar feature in BTWK, credits to the BTWK team - Added the Acacian schism in consequence of the Henotikon, together with the possibility of ending it - Added a decision to close the Platonic Academy in Athens as a Christian emperor controlling the region, as Justinian historically did in 529 - Prevented Bureaucratic governments from having Gavelkind succession, as suggested by Guthix - (Legacy of Rome required) Replaced the Grand Tournaments for Greeks and Romans with an annual Chariot Race, as suggested by mrmastro - (Monks and Mystics required) Added a decision for a Lombard king of Lombardy to forge the Iron Crown of Lombardy - Added a special nickname "Viriatus" for a Continental Celtic ruler who succeeds to crown himself the first Continental Celtic Emperor of Hispania, as suggested by DeathLawlie - Renamed Pelagian crusade to "March of Good Example", as suggested by WilyWillis, credits to Lux Invicta - Added the Armorican cultural province names in Gaul for the Gallic culture, as suggested by Wangmaster - Adapted the vanilla Buddhist "reject vices" ambitions for Pelagianism, as suggested by WilyWillis - Added an "Icon-Breaker" trait that Antinomian, Pelagian, Total Depravity and Iconoclast characters can gain from sacking Christian temples, as suggested by WilyWillis, credits to CK2Plus - Added Gunderit, king of the Gepids, and Odoacer, king of Italy, to the interesting characters screen for the Frankish Steel era - Finished the VIET "Dance of the dead" event chain by Zaldax, which requires being North, Central or West Germanic and having Supernatural Events rule turned on - Added many names to various cultures' namelists, as suggested by MajsterX4 - Added an event about the extreme weather events of 535-536 - Optimised many WtWSMS and VIET events and decisions to slightly improve the mod performance - Moved Romanian to the Latin culture group together with the rest of the Romance melting-pot cultures - Added three new songs written by Christian Szajna and updated the whole existing list of songs - Added 24 new legions shown on the map in the forum but not yet in the mod, courtesy of khagler - Added a decision to form Spania - Added a decision to build a Visigothic church to speed up conversion in Santiago - Added a few title name localisations for the Guanche culture - Changed Anglicised Roman names in the culture name list and character history into their Latin versions - Added custom coats of arms for dynasties of Augustus and Diocletian - Added four building levels for the biuildings added by the mod and divided bonuses and costs by four - Added custom portraits for Constantine the Great, Maxentius, Julian the Apostate, Jovian, Valentinian, Valens, emperors of the Justinian dynasty, Phocas, Heraclius, Anastasius, Zeno, Basiliscus, Leo the Thracian, Marcian, Theodosius I, Arcadius, Theodosius II, Gratianus, Valentinian II, Julius Nepos and Olybrius - Added some missing Wikipedia links - Changed the chariot teams events' picture to one depicting the Hippodrome - Added a year 500 condition for the Romance melting-pots events to begin to avoid them from firing only a few years after start when starting at dates before that - Added icons for the WtWSMS holy order decisions - Added an icon for the "Create Audianistic Papacy" and "Alamannian Sacrifice" decisions - Added some missing VIET events, credits to cybrxkhan and OrdepNM from the VIET team - Disabled starting the game between 475.1.1 and the first bookmark - Additions and tweaks to VIET Events Pictures from VIET 2.0.1 Dawn - Added VIET-style Flavor events: 4 Noric-Roman, 7 Bosporan, 5 Corduenian courtesy of cybrxkhan - Added an event allowing the citizens of Constantinople to overthrow an Eastern Roman Emperor of Isaurian culture - Limited the max warscore from battles to 75% in Imperial Reconquest CBs to make the wars have the potential to be longer and costlier - Disabled the vanilla imperial reconquest casus belli, which is redundant with the WtWSMS reconquest - Added the urban prefecture of Constantinople with historical holders as a historical equivalent of the urban prefecture of Rome - Fixed Alamannia, Praetorian Prefecture of Italy and Praetorian Prefecture of Africa having the same colour - Fided Gustow having the same colour as Libya - Added an Eastern Roman Imperial Regalia artifact - Tweaked the 'Restore the Pontificate Maxima' decision being available for the Latin Empire and not for the Western Roman Empire, as suggested by Pax Romana - Added a few historical bloodlines:
- Added a reformed version of the Eiateuta, Armazi and East African Pagan religions - Changed the deities and the nature of East African Pagan for it to be less generic - Added an event for late-game Visigoths - Lowered the impact of 535-536 weather events of disease resistance, as the previous value caused the world to be plagued with plagues in the period - Removed historical buildings that are now covered by vanilla wonders - Added a decision for the Cantabrians to erect a stelae - Increased the penalties for the Tribal government from +2 to +1 demesne size and -10 to -20 vassal limit - Added war-torn and devastated by war province modifiers - All tribal kingdoms now have a risk of fracturing upon the death of their ruler - Added female Lusitanian names for the Galician and East Gallic cultures - Renamed Nicene faith to "Chalcedonian", as the game takes place after the Council of Chalcedon in 451 and Oriental Orthodox Churches also belong to Nicene Christianity For a complete changelog, see here. [link] [comments] | ||
Posted: 12 Apr 2020 06:42 AM PDT
| ||
The Karlings are Dead, Long Live the Karlings! Posted: 12 Apr 2020 06:57 AM PDT
| ||
The abbasids have made an interesting choice Posted: 12 Apr 2020 01:19 AM PDT
| ||
Posted: 11 Apr 2020 02:04 PM PDT
| ||
Posted: 12 Apr 2020 06:11 AM PDT
| ||
The AI reformed the Suomenusko faith Posted: 11 Apr 2020 09:21 PM PDT
| ||
Posted: 12 Apr 2020 11:21 AM PDT
| ||
Ragnarr Loðbrók the Frail and Sickly Posted: 12 Apr 2020 08:51 AM PDT
| ||
It still baffles me how strong you can get by just being a Viking Posted: 11 Apr 2020 05:09 PM PDT
| ||
That fucking satisfying moment when there's no faction Posted: 12 Apr 2020 11:20 AM PDT
| ||
Is it possible to make him fucking stop? Posted: 12 Apr 2020 01:49 AM PDT
| ||
Posted: 12 Apr 2020 07:08 AM PDT
| ||
Are there any fixes to the god names bug? Posted: 12 Apr 2020 07:30 AM PDT So I think pretty much everyone on this sub is familiar with how the god names bug out after you reform a pagan religion, and it is just the most frustrating bug. The title "sword of GOD_ZUNGOD_GIVER_OF_JUSTICE etc. Runs off of every text box it is a part of and is super annoying. Are there any fixes? [link] [comments] |
You are subscribed to email updates from Crusader Kings. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment