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    Crusader Kings Socieeety (coming soon to a dank river valley near you)

    Crusader Kings Socieeety (coming soon to a dank river valley near you)


    Socieeety (coming soon to a dank river valley near you)

    Posted: 23 Feb 2022 01:49 AM PST

    HAHA FEUDAL RAIDING GO SLASH SLASH BURN BURN

    Posted: 23 Feb 2022 02:40 AM PST

    Have never seen a pope under 40 lmao Whats the requirements to become pope?

    Posted: 23 Feb 2022 08:33 AM PST

    Just an average CK3 siege

    Posted: 23 Feb 2022 09:58 AM PST

    Now THAT'S a crown!

    Posted: 23 Feb 2022 01:04 AM PST

    Rate my West Francia

    Posted: 23 Feb 2022 04:26 AM PST

    Made some necessary changes to Italy with the new customization options

    Posted: 22 Feb 2022 09:29 PM PST

    100 piety for a dedication to my late wife who i loved dearly? Yes please

    Posted: 23 Feb 2022 04:23 AM PST

    I had only 47 years left until 1453, then the save got corrupted (took a lot of screenshots though)

    Posted: 23 Feb 2022 06:40 AM PST

    On Ironman without using the ruler designer, this took excruciatingly long because of the ridiculous amount of restarts this took. Sadly there's no achievement.

    Posted: 23 Feb 2022 07:04 AM PST

    I just wanted a chill tall game where i lay low as Duchy of Nitra and slowly put my dynasty on all thrones of Europe, and suddently im the emperor fo the HRE

    Posted: 23 Feb 2022 09:14 AM PST

    Never build cavalry, heavy infantry isn't as good as you think, pikes are kinda pointless, bellicose is the best pillar, and other hot takes backed up by math

    Posted: 23 Feb 2022 09:57 AM PST

    It's very cold here and I didn't want to go outside last night. Combine that with boredom and seeing a lot of contradictory speculation about men at arms here, and you get this post.

    First, this is how combat works. And here's a thing that implements that:

    var strength = 100; var damage = 44; var toughness = 14; var levySize = 100; while(doBattle(strength, damage, toughness, levySize)) { levySize += 10; } console.log(levySize); function doBattle(strength, damage, toughness, levySize) { var damageDealt, damageTaken; var iterations = 0; while (strength >= 0 && levySize >= 0 && iterations < 1000) { damageDealt = strength * damage * 0.03; damageTaken = levySize * 10 * 0.03; strength -= damageTaken/toughness; levySize -= damageDealt/10; iterations++; } return strength > 0 && iterations < 1000; } 

    The goal is to come up with two numbers: first, how many levies can one regiment of this thing beat? Second, how many levies can one gold/month worth of this regiment beat? If you were very patient, you could use this tool to reach all the same conclusions I have. But it would be better if we could just have a formula. Luckily, that's really easy. You're evenly matched with some number of levies when you both deal and take the same percentage damage each round. So: levy size * 10 * .03 / toughness / strength = strength * damage * .03 / 10 / levy size. Solve for levy size and you get strength/10 * sqrt(damage * toughness). That's our god formula. Here are the actual numbers:

    Tribal

    Early medieval

    High medieval

    Late medieval

    The assumptions were that you only have two duchy buildings and that you control and upgrade 7 counties worth of buildings. It doesn't make that much of a difference if you vary the number of counties, fwiw. Everything scales more or less the same except cavalry. Everything just gets more efficient together except those dumb horses.

    There's a bunch of interesting things. First, levies are not efficient, and if you care about gold, you shouldn't raise them if you can avoid it. Even heavy infantry in the tribal area kills more levies/gold than levies do.

    Second, cavalry is shit. It's heavily outclassed in every terrain by other troops by one type or another, no matter what your goal is. I'd only use light cavalry, and only for pursuit. And at a certain point it probably becomes easier to stackwipe by just adding more longbows or heavy inf. This chart does somewhat underestimate heavy cav (I didn't bother considering elephantries or anything niche like that,) but it doesn't matter. At best, they'll just scale like everything else, but they started from a terrible position to begin with.

    Third, pikes don't really do anything well. Are you gold constrained? Build vigmen if you have them, or longbows or bowmen if you don't. Are you constrained by MaA slots? Build heavy infantry. Bondis are great and will outclass normal bows most of the game, but if you have bondi, you have vigmen. The only case I can imagine using pikes is if you're going all in on knights and you just want the battle to last as long as possible. Prettttty sure they have the best strength * toughness/gold ratio, but I didn't actually check. Also, thinking about it, pikes use the same buildings as HI, so if you intend to go for an HI build, you can max out pikes first, and then slowly replace them with HI as gold allows.

    Fourth, light infantry isn't bad. I'd still never use it. You'll run into supply and combat width problems. But it's still good.

    Finally, the absolute best anythings are anything that reduces maintenance costs. In the same way CDR was broken and had to be replaced by ability haste, subtractive modifiers are absurd, and if you stack them, they just get more and more valuable. Adaptive skirmishers makes the numbers jump a ton. By contrast, formation fighting barely budges them. Frugal armorers is worth it even if you're using heavy infantry, and purely positive if you're not.

    Also, the way combat width works will favor using heavy infantry to a degree. Only to a degree, though.

    Objections:

    But what about counters? Counters are kinda bad game design in the sense that they matter, but there's little you can actually do with them. You can't really play around them. The absolute best thing you can do is pick a type and all in on it. That way, the effects of getting countered are mitigated, and the effects of countering are exacerbated. That helps the average case. Because of how important buildings are, you can't really build multiple types for the most part anyway.

    But there are traditions that buff heavy infantry! Yeah. And I didn't consider them. It doesn't matter. Buffs to strength or toughness from traditions barely tickle. What matters is maintenance reduction. Quarries with ancient miners will probably be a big boost to heavy infantry, for example.

    These numbers can't be all that matter! They're not. Longbows and vigmen for example have long periods where they have about equal efficiency. But because the combat abilities of longbows come from damage, while vigmen's comes from damage and toughness, although both will beat about the same number of levies, longbows will do it faster. This means stackwipes are on the table. There are likely other things along these lines to consider.

    But you can hold 50 million duchy titles yourself and trivialize the entire game! I don't care.

    submitted by /u/NoBelligerence
    [link] [comments]

    Emenon has a special secret to tell me

    Posted: 22 Feb 2022 11:21 AM PST

    First, you raid the pope then you steal his look!

    Posted: 23 Feb 2022 08:23 AM PST

    Don't you love it when your neighboring counties become independent and willing to accept vassalage?

    Posted: 22 Feb 2022 07:40 PM PST

    From mighty Abbasid Caliph, to one of the most influential Christian families in Greece. What a life story! More details in the comments.

    Posted: 23 Feb 2022 11:00 AM PST

    Oh no! The Catholics! ....Anyway....

    Posted: 22 Feb 2022 04:59 PM PST

    Finally enacted the reclaim Britannia decision, feels like it should be a steam achievement

    Posted: 23 Feb 2022 03:13 AM PST

    I present to you the Kingdom of (W)Estonia

    Posted: 23 Feb 2022 05:56 AM PST

    Royal Court world conquest by Vassal Swarm

    Posted: 23 Feb 2022 09:22 AM PST

    Soooo I think I'm going to try to do what I've always wanted in a CK3 game...conquer the world while not having to micro to capture every providence. The general idea is holding only the Empire of Scandinavia, and letting my vassals do a world conquest for me. My job is to set the right culture and religion and laws to make this possible. I'll also have to fracture the largest empires to make it a little easier for the boys to clean them up.

    Goals

    -Even medium-small vassals should contribute, so we're stacking knight bonuses

    -Vassals should not be distracted with internal problems, so we're hopefully setting up some culture wide bonuses, and making revolts less likely

    -I want vassals to have easy access to CBs, and the prestige / piety needed to press them

    Religion

    Warmongering - So AI is always attacking someone

    Unrelenting - For those sweet prowess bonuses

    Ecclesiarchy - To keep up Fervor when the religion gets huge

    Cultural Traditions

    Only the Strong - EZ mode for the smaller vassals. So much Prowess and knight effectiveness, for the entire realm.

    Ruling Caste - Different Culture and Populist Factions are less common? And −30% Dread Decay? And +0.3 Monthly Dread per Tyranny? And +25% Siege Progress against Revolts? This is going to alter the old quote, "You can make a throne of bayonets, but you can't sit on it for long."

    So what am I missing? I'm not seeing anything to advance my third goal - to make CBs easier to achieve with more piety and / or prestige.

    submitted by /u/Mackntish
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    I sure will vassalize the entire Empire of Francia, thanks for asking.

    Posted: 22 Feb 2022 11:19 AM PST

    My heart bleeds for the miserable conditions my poor wife must endure!

    Posted: 22 Feb 2022 10:37 PM PST

    Found a funny event bug

    Posted: 22 Feb 2022 11:30 PM PST

    Legacy of the Indo-Norse

    Posted: 22 Feb 2022 05:24 PM PST

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