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    Crusader Kings Tutorial Tuesday : September 08 2020

    Crusader Kings Tutorial Tuesday : September 08 2020


    Tutorial Tuesday : September 08 2020

    Posted: 08 Sep 2020 10:08 AM PDT

    Tuesday has rolled round again so welcome to another Tutorial Tuesday.

    As always all questions are welcome, from new players to old. Please sort by new so everybody's question gets a shot at being answered.


    Feudal Fridays

    Tutorial Tuesdays

    Tips for New Players: A Compendium

    The 'On my God I'm New, Help!' Guide for beginners

    submitted by /u/AutoModerator
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    "Strictly politics:"

    Posted: 08 Sep 2020 12:18 AM PDT

    would have been crowned king of Sparta on day 1

    Posted: 08 Sep 2020 04:45 AM PDT

    Inheritance is perfectly balanced and does NOT need to be significantly altered

    Posted: 08 Sep 2020 02:25 AM PDT

    I keep seeing posts and comments that suggest the partition succession is unfair, and it is ridiculous that primogeniture succession is locked behind an arbitrary date. Its worth mentioning that I only briefly played CK2, and I now have over 100 hours in CK3.

    Primogeniture, while awfully convenient, is not essential to successful inheritance. It is fun to try and control as much land as possible, but the game is intentionally designed to punish you for it. If you do not have claims or plans to create higher titles, you can not expect to hold all the lands you have conquered on succession. The player heir will always inherit your primary title and capital (excepting elective succession), making it essential to effective inheritance. Your resources should be put into your capital and lands you are sure will be inherited by your heir. Every life is a building block to the eventual creation/acquisition of higher titles so that you might inherit more upon each death.

    Your heir has claims to all your titles. This means that if you built up a retinue of men-at-arms for your successor, then it should be fairly easy to overpower your brothers one by one and reclaim your land. There are other means, as you are very often in the line of inheritance to your brother's new titles, making it very possible to murder and scheme your way into owning their land. If these options don't seem like they will be possible, you can always disinherit your sons for 150 renown, though that option is less viable depending on how many sons you have.

    From a historical perspective, we did not see Primogeniture settle into medieval English common law until the 13th century. Some kingdoms still parted their lands between sons at that time (notably Gavelkind inheritance in Kent). It is not out of place for paradox to lock primogeniture behind innovations in the 13th century.

    While it can be frustrating at times, I truly believe that the partition type successions are implemented beautifully. It keeps the AI from blobbing too much, and creates a rich complexity to managing your domain and inheritance. Its not supposed to be easy to guide your dynasty through the dark ages.

    TL;DR: git gud

    submitted by /u/Tharundil
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    The conquering of every holy site... the defeat of 3 crusades... the executions of hundreds of Christians so I could reform the faith to become a cannibal... all for this moment.

    Posted: 07 Sep 2020 05:32 PM PDT

    [CK3] My nephew is a strong, redhead Mongol dwarf! And he's a badass!

    Posted: 08 Sep 2020 08:31 AM PDT

    I had to commit suicide to make it finally end

    Posted: 08 Sep 2020 02:58 AM PDT

    paradox im four years old

    Posted: 08 Sep 2020 08:06 AM PDT

    I always forget to turn down my volume

    Posted: 08 Sep 2020 09:16 AM PDT

    CK3 Dev Diary #41 - A Grand Thank You! ��

    Posted: 08 Sep 2020 05:42 AM PDT

    PSA: How to ensure that you're primary heir gets the most land with confederate partition. You do not have to kill all the other kids.

    Posted: 08 Sep 2020 08:50 AM PDT

    TL;DR: As long as you land all your sons before dying, you can ensure that your primary heir gets all the land you want him to get.


    I was the King of Bohemia and Moravia. I had 8 sons and 2 kingdoms. The second son was inheriting a the entire Kingdom of Moravia while the all the other sons had to share my primary duchy, leaving my primary heir with only one county in Bohemia.

    There are ways to ensure that your primary heir gets the most land without sending all the other kids to their deaths. I spent the next 20 years conquering duchies in order to land all my sons to prevent my primary duchy from being split.

    Here's a screenshot. Only one title was being lost since it was the same rank as mine. All the others sons that I made into Dukes became my son's vassals.


    You can't grant any land to your primary heir that he doesn't stand to inherit. However, you can grant land to your other sons to prevent them from splitting up your primary duchy.

    It has to be a duchy however. Granting counties alone will still give them a piece of your primary duchy since counties are too low ranking. Making them Dukes prevents any inheritance issues.

    It's not that they don't inherit anything. You're just granting them their inheritance before dying instead of letting it be split afterwords. If you check out the succession screen when you have multiple duchies, you can see that the sons inheriting duchies only inherit land that belongs in the Duchy itself. They no longer take a piece out of your primary duchy. You can even choose which duchy to grant to which son.

    Once you've granted the land they deserve, you can now grant some extra land to your heir since the other kids already got their share.

    This means that you upon inheritance, you can end up with a few extra counties and find yourself above the demesne limit instead of below it and you have no reason to fight your brothers.


    If you're a Duke and only have counties to split between your sons and they're each getting three, you can choose which ones they get by granting it to them yourself instead of letting the game decide when you die. You can grant the other sons the counties you don't want your primary heir to get.


    As long as you properly divide your land before you die, you can ensure that your primary heir gets the most land and all your other sons get entire Duchies too.

    Once you've landed all the other kids, you can start giving counties to you primary heir as long as it isn't de jure of someone else's inheritance.


    You can't grant titles to your primary heir if another son is supposed to inherit it. However, you can grant any title you want to your other sons. This allows you too choose which son inherits what.

    Suppose your second son is inheriting a kingdom and every duchy inside. You can give some of those duchies to your third and fourth son and make it so that the second son has to share their kingdom with the third and fourth son.


    Confederate partition is not a problem as long as you land all your kids before dying.

    I don't feel the urge to research a better form of inheritance either since the other technologies are worth more to me. As an Emperor, All your sons who end up Kings will remain your vassals so you're realm won't split either. The other kids can be granted duchies.

    Inheritance is mainly a problem when you're small. The bigger you are the easier it is to ensure a peaceful transition. There will always be a few vassals committing crimes and giving you a reason to revoke all their titles. Take their duchies and give it to your sons. When you have too many sons, that's a good reason to conquer duchies from your neighbors and grant them to your sons.


    It's also fun to see your sons live out their lives and become interesting characters in their own right. Three of my sons ended up dying before me despite all the work I put into landing them, including my primary heir. One died of mysterious circumstances. Another was disfigure and died from a bad treatment. My first son died from internal injuries. It was sad seeing them go.

    I ended up playing as the second son and he outlived all of his brothers. I had grown really attached to them. One was giant scholarly diplomat. Another was a strong Champion in my army. He was a strong fighter despite being in his sixties. The one who became the King of Moravia died of obesity a few years after I conquered it from him. He died in obscurity as an unlanded character. The other was a powerful duke and loyal vassal who sadly ended up dying in a siege.

    At least me and my giant brother died of old age.


    I prefer to keep my kids alive because I want to see how they turn out. I want them to live long and create families of their own. If I have to fight my brothers when I become my heir, that's a problem for later. When playing as their father, I want to help them out.

    Plus, it results in my kingdom having lots of great councillors since I can get a better education for my children. My councillors are usually my brothers or cousins since they usually have the best stats.

    Your dynasty gets bigger and you get more renown so in the long run, it's better to keep your kids alive. My dynasty currently has 130 living members and 12 houses by 1053. I have more dynasty members than those that started with more members than me. The only dynasties that have more members than mine are the ones that keep concubines or multiple spouses.

    submitted by /u/gaganaut
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    This should really be listed under the requirements. I worked very hard on this character to reach this point, only to have my soul crushed by something that wasn't revealed as a hindrance until I did all the rest.

    Posted: 07 Sep 2020 01:58 PM PDT

    Paradox Interactive’s QA staff allege poor treatment, low pay, and mismanaged layoffs

    Posted: 08 Sep 2020 09:29 AM PDT

    Seems Healthy Enough

    Posted: 07 Sep 2020 11:56 PM PDT

    Top 10 Changes CK3 Needs

    Posted: 07 Sep 2020 02:20 PM PDT

    To be clear I love the game. I am really enjoying it. It is a great release for Paradox. The Dev team should be very proud of themselves. I am SUPER confident the game will only get better and better. That said:

    1. The AI running to sea to get away from you is really stupid. They run to sea constantly given any opportunity. It is infuriating and unrealistic. I don't think we need to bring back boats, but the AI can't just fuck off whenever it wants.

    2. The ability to raise levies by county. Basically we have a Raise all Armies button and raise local armies button. That's all.

    3. The AI shouldn't be so attracted to your capital. Every war consists of me waiting for the AI to get to my capital before venturing forth.

    4. The whole Crusade system is broken. I shouldn't be limited in who I pick as my benefactor. In addition, my benefactor always ends up converting to Islam which makes beyond 0 sense.

    5. Succession Improvements - "Succession needs to be looked at and improved. Period." I can understand if the dev's dont want to unlock Primo early, but having it behind an arbitrary date is strange. At the very least, there should be more succession options like a will to assign heirs land. I know the devs want it to be a challenge to deal with the succession, but it factually isn't hard to get all your other boys killed. All it does is ruin it for role-players. "I need to kill them for the good of the realm" gets really old. I don't want to have to kill literally every boy my main dynastic family ever has. It doesn't have to be "first son gets everything super early in the game." There just needs to be more progression options that give more ability to consolidate your realm. The devs built a really cool system for succession options, but right now all the multiple partition options are essentially the same.

    6. The way people become bastards after they are born is absurd. https://www.reddit.com/r/crusaderkings/comments/imcvno/_/ A plot should not turn someone into a bastard that actually isn't.

    7. More "flavor" features from CK2 back in the game. Add the sounds back to executions. Also allow to choose the method of execution. Little things like this really add flavor to the game.

    8. Your capital county should ALWAYS follow your player heir. This doesn't happen with elective succession and it is really really stupid and infuriating.

    9. Things like the Pope role should take culture into account. My last 3 popes have all been Mongolian. (It is either a bug in this specific game file or just really really strange luck, the pope died again and is again Mongolian, that is 4 times now)

    10. There needs to be more programming rules surrounding certain traits. To be clear, I love the stress system, but in some cases the trait limitations make no sense. For example I had a Generous character. In a civil war I won the war and imprisoned the uprising. I couldn't take their titles without MASSIVE stress because I am Generous. That shouldn't be the case. They rose up against me and I beat them. If I was just taking titles for the hell of it SURE have the stress penalty makes great sense. If I have a legal reason to take their titles the stress addition is silly. This is another wonderful example: https://www.reddit.com/r/CrusaderKings/comments/iofz01/this_should_really_be_listed_under_the/

    (BONUS #11 - As others have pointed out the game really needs a ledger!)

    Overall this is a great experience. I can't stop playing. I know how much you support your games and I know that with time and DLC this already great experience will be even better.

    submitted by /u/k3eb22
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    Oh Crusader Kings, never change

    Posted: 08 Sep 2020 03:59 AM PDT

    Ruler Designer isn't out yet, but the debug portrait editor can still give you good-looking characters. Meet Queen Gulisa Bagrationi of Georgia, her husband Levon of the Bagrationis' Armenian branch, and their daughter and heir Princess Dilavardisa.

    Posted: 08 Sep 2020 08:53 AM PDT

    Death himself

    Posted: 08 Sep 2020 08:46 AM PDT

    Living the dream

    Posted: 07 Sep 2020 11:25 AM PDT

    That's one for the Easter Egg bingo

    Posted: 08 Sep 2020 01:47 AM PDT

    When you're both "Slothful" and "Content" and your treasury is in deficit..

    Posted: 08 Sep 2020 09:03 AM PDT

    Besieging in the Dark Ages be like

    Posted: 07 Sep 2020 11:03 PM PDT

    After 50 hours of gameplay this is my comparation between CK3 and CK2

    Posted: 08 Sep 2020 06:24 AM PDT

    Before all, I know that many of the cons I have with CK3 will be fixed in the future, so, to be clear, this is an opinion based on version 1.0.3Some things I miss from CK2 can be in game and I have just not seen them, so, if there are any mechanics that I miss that are indeed ingame feel free of telling me!

    What I miss from CK2?

    -To be able to sort my vassal list based on opinion

    -Deeper impact from succession laws: they seem impactless, in late game to disinherit my sons is too cheap and i see almost no consequences whatsoever

    -Character creator (please I liked it a lot)

    -To be able to save search templates for characters, the 5 slots of CK2 were perfect

    -To be able to give orders to ally armies like "rally here" "siege that" "join me"

    -Dividing armies to split equally the units in them (it does not always work in ck3 and makes really strange splits)

    What CK3 does FAR better

    -Each character and its traits have deep impact in the gameplay and i have found myself playing completely different with each individual character.

    -Dynasty perks and skill trees of every character makes the late game enjoyable and marks down a long term objective for each family.

    -Battles are just better and easier to understand

    -This one is important for me: FUCKING GREAT improve of how events are shown, when I'm playing in speed 4 i don't want the game being stopped every SECOND because I have to click 3 times in the same 1 option event or secondary event. Now important events are displayed far better.

    -The way the game shows the notifications makes a psychological difference, dividing those between urgent, important and secondary make my games far less stressful

    -Less things based on RNG, culture, claims, religion, schemes, development, stress, etc... thank god...

    -Just more tools to create a gameplay that can unite RPG and minmax

    submitted by /u/Rorins
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    For those interested

    Posted: 08 Sep 2020 07:13 AM PDT

    The Habsburgs are available in the 1066 start date in the county of Aargau, and they have a pretty interesting starting marshal named Friedrich.... Hohenzollern

    submitted by /u/bge223
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    Twich on release day

    Posted: 08 Sep 2020 08:24 AM PDT

    We need to talk about my wife's chin

    Posted: 07 Sep 2020 09:45 PM PDT

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